Category Archives: Interactive Design

Interactive Design: Examples

3 Examples of Interactive Design include a GPS, a Touch Screen Remote Control and a Digital Mall Directory.

GPS Systems are a good example for Interactive Design as it is a product built around driving a car and delivering assistance in navigating to your unknown destination. The GPS allows a person to input a destination of many kinds e.g. street name, park, tourist attraction, specific buildings and in return the GPS will relay navigational instructions to be given while driving through visual and oral communication. While Driving a GPS will also communicate other aspects including speed, time and information involving fixed cameras on the road.

A Touch Screen Remote Control is another really good example of interactive design as it allows for a really good interactive control over ones television. A remote control allows for a quick and easy access to manually change a TV’s channel and for a digital remote it gives more customisation for the consumers with some of the products button layout e.g. where buttons should go and also allows for different settings for different people using the remote control.

The Digital Directories that have been introduced over the past years into shopping centers are an amazing product that give quicker results for consumers wanting to find certain stores quickly and allows searching by store name and also by catogry of products sold in the stores (e.g. electronics, beauty, bedding, etc.). There a very easy system to use and allows customers are more exciting approach to finding stores with animations and voice prompts rather than the old way of looking from a list on a piece of paper and matching it to a map.



Interactive Design: Definition

Interactive Design is the the design or creation of something that will harness a relationship to a human being in order to contribute and give assistance to their daily lives. So basically it is the design of a product or service that will interact with a human. It can ultimately though, be between the relationship of “people and people, people and hardware, people and software applications, people and information, people and environments, people and service, and people and systems”.