Lecture by Greg Hughes
Interface is defined as a common boundary, between things, a point of interaction and a medium across which data passes. The Holodeck in Star trek is a very good example of interface as it allows users to be able to interact with the computer program and learn from the experience that they face and the situations they wish to create and live through. In todays world though we do not have this technology available to us however we do have other forms which include blogs, search engines, screens, buttons, navigations, narrative and game play.
When selecting a mode to use for interaction design it is critical to create a successful interface and according to ‘Luppa’ it is at its best when the interface is not even seen and go unnoticed when using a product. Therefore a Interactive product would be defined as successful by determining how transparent the interface is to a user.